Eldritch Horror box art

Embracing injustice: a love letter to Eldritch Horror and the reckoning

Look, we appreciate fully that Eldritch Horror may not be everyone’s cup of tea.

It’s long, unfair, and deeply random.

If it took as much pleasure and effort in describing your success as it does in your failures, it might even be more satisfying when you win.

Seriously: the game has painstakingly-written entries for every pan-dimensional opponent in the game. It takes enormous pleasure in describing what happens when you fail to stop them. Sometimes you can even screw it up twice, just so the game can laugh at you a bit more.  

Eldritch Horror Azathoth enemy card
The back of this card – which you read if you fail – talks about insects consuming the sun and things being on fire. It doesn’t mention winning. At all.

And when you win? When you win the game just ends. It’s about one level of satisfaction up from ‘and then we woke up and it was all a dream’.

But here’s the rub. Eldritch Horror isn’t about winning. Not really. 

It’s about enjoying the ride – about laughing as your gangster’s debt comes due or another hilariously poor roll sees you locked up in a Turkish prison, talking to the cockroaches while some nameless evil rises from the ocean’s depths.

We’re terrible at it, by the way. We’ve eked out maybe a handful of wins over many plays – but the laughter has kept us coming back over the years. We like Eldritch Horror.

 

Shotgun-toting jazz trumpeters

We’ve found a lot of mileage (and collective mirth) in laughing at the stories it generates, pinballing from unlikely successes to its frankly embarrassing lows.

You will shout with glee when your shotgun-toting jazz trumpeter finally rolls enough successes from a fistful of dice to blow a shoggoth into smithereens.

Eldritch Horror location cards
The games takes you to some of the most well-known and mysterious corners of the globe, including ‘city’, ‘place’ and ‘outside’

If you like the creeping cosmic dread of the HP Lovecraft source material (without the more uncomfortable dread of his casual racism), you’ll fidget with excitement when the Star Spawn wake from their slumber in the Antarctic. (At the Mountains of Madness, anyone? Anyone?)

But you’ll REALLY laugh when your companion discovers the cost of that pact they made with dark powers.

And that’s all down to the reckoning – the jewel in Eldritch Horror’s crown. When that little symbol pops up, everyone pays attention.

They’re all hoping it’s your turn to suffer this time. Your turn, so hopefully… not theirs?

Because sometimes, you can escape the reckoning, if the dice smile upon you.

Nail the right roll and it’s not your time.

Your debt hasn’t come due yet. Maybe that back injury you picked up diving out of a window in Istanbul hasn’t prevented another daring escape. Maybe you’re holding the paranoia at bay just long enough to make it through an otherworldly portal and back out with forbidden knowledge.

Or maybe not. Maybe it IS time to pay the debt. Perhaps it’s time to see what’s really making that scratching noise behind the walls. The one that only you can hear. Maybe that dark pact means it’s time for someone to die, and you’re smiling because it’s not your pact, so it’s not going to be you. Or is it?

Oh yes. When the reckoning comes round, Eldritch Horror comes to life.

 

The non-euclidean cost of failure

It’s a simple concept. There’s a cost to many failures in the game. You might injure your leg as you escape a confrontation, or the sights of cyclopean alien landscapes might leave scars on your psyche.

The true cost of those failures isn’t always immediately apparent. Each condition is written on its own card, with some flavour text and instructions of what to do when the reckoning rolls around on the front.

Eldritch Horror hallucinations card
Nothing bad ever came out of hallucinations, so I’m sure the reckoning result on this card just says ‘you nip to the shops for some biscuits’

When the event deck (cards you draw from each turn that really push the game forwards) tells you it’s time, you follow the instructions, and sometimes (read: often) turn the card to learn your fate.

Here’s the rub. There are multiples of each condition in the deck, each with a different repercussion. Until you flip yours over, you don’t know which one you’ve got.

And that, friends, is what makes Eldritch Horror a work of non-euclidean beauty. 

It’s not perfect: the reckoning is baked into so many aspects of the game that when it crops up, you’re going to be doing a LOT of admin.

That admin is what keeps the cogs of the game turning. It’s also what makes the game run over several hours.  

Eldritch Horror Omen track
The omen track is just one of many beautifully-illustrated, functionally clever, slightly too intricate ways to beat you into a smear on the vast unknowable cosmic pavement of life

If you’re the sort of person that hates spending three hours only to lose, Eldritch Horror probably isn’t for you. (This is becoming a common theme round these parts, isn’t it?)

But it’s worth a play, if only to marvel at the beautiful intricacy of those cogs. The mechanisms of the game really do turn over and into one another as it happily chugs along.

And it’s definitely worth a look to marvel at the reckoning… can you stay ahead of your fate long enough to win?

 

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